![]() Taking place in an entirely different view and space from the over-head strategy map view. Age of Wonders III introduces a new form of combat - turn-based tactical battles. I'd love to hear folks thoughts and ideas on these questions. Triumph Studios two-games-in-one approach sets Age of Wonders III in a rare cross-genre we only see come out of the Total War franchise. As to race, the AI is best with melee-focused, high-armour races Orcs, Humans, Dwarves.In short, AI is better at production focused classes as opposed to summoning.The AI is not able to properly play a rogue, on any sized map, (likely the result of not valuing gold-tiering units).the opposite is true for smaller maps, AI archdruids and sorcerers.this is less true, for dreadnaught, the larger the map, the more deadly building classes become (and even less so for theocrats).the larger the map, the better an AI warlord becomes, if left alone on a very large map, the AI can be fierce as a warlord. ![]() It is truly a fun game, in part because the AI knows how to use most the skills available to it.Īs I often play on Emperor, and am looking to up my challenge I was asking myself: Who does the AI play best? What class does the AI do best as? What race? What specializations? And maybe most minutely, which pre-made leaders? I have been a huge fan of AoW since the first.
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